7th to 9th February 2020

General rules (Sabre)

Registration:

You need to register for the longsword tournament when you buy your Dreynevent Pass (or 1-day-ticket).

At the registration desk on site, you will be handed a numbered sticker for you to wear on your shirt. This will make it easier for you to find your opponents, so please do wear it!

Rule set

This rule set has been assembled for this specific tournament. Any resemblance to rule sets unsed on other HEMA tournaments is purely coincidental – ergh, not: we have used the ÖFHF’s sabre rules as a basis and made some facelifing on it.

Weapon

 It needs to be a SABRE. So please no schiavona, no Kriegsmesser, no I33 here, it really should be a steel sabre. It also needs to comply with some physical specifications:

Physical conditions:

  • Point: The tip of the blade (point) has to be blunt and rounded. On the tip of the blade protective parts (synthetic or leather) have to be attached.
  • Edge: Both edges of the blade have to be blunt and rounded.
  • Basket or crossguard: the weapon needs to have at least one of them. In case of a crossguard: the ends of the crossguard have to be rounded. Length of the parrying element (cross guard, quillons or basket) - the part on the side of the long edge shall be between 3 cm and 12 cm, the part on the side of the short edge shall be between 3 cm and 6 cm. No sharpened or pointy crossguards and baskets are allowed! In case of a crossguard-only equipped sabres gloves must be made of solid material and must be reinforced at the back of the hands, the fingers and especially at the thumbs (a hard material is recommended). In addition reinforced gauntlets must protect the entire wrist. For basket equipped sabres lighter hand protection can be allowed on competitor’s own risk.
  • Quality of the blade: Blades must not show any deep nicks or burrs. Every blade has to pass a bending test before tournament. Bending test: Place the weapon with its tip on the floor and place the weight on the pommel. The blade must bend at the latest at the maximum weight (15.000 g).
  • All weapons that will be used in the tournament must be examinated by the tournament management respectively by the referees. All examinated and authorized weapons are marked (with a waterproof marker) by the tournament management respectively by the referees (tournament abbreviation and date). Only these marked weapons are allowed to be used during the tournament. The marks must not be deleted during the tournament

Size and weight:

  • Length of the blade: The blades length shall not exceed 90 cm.
  • Total length: The total length of the weapon shall not exceed 105 cm.
  • Weight: The total weight of the weapon shall be between 700 g and 1.000 g

Protective gear

  • Head protection: A FIE fencing mask with 1600N (or equal fencing mask) has to be used. Protection for the back of the head: A protection for the back of the head developed for historical fencing has to be used.
  • Throat protection: A throat protection developed for historical fencing (or a similar throat protection) has to be used.
  • Body protection: A FIE fencing jacket with 800N or a similar body protection has to be used. A hard chest protector under the fencing jacket is to be considered as an equivalent protection. Additional protection parts attached on the fencing jacket are allowed as long as they do not endanger the opponent. The additional usage of a so called “Gambeson” (padded jacket) or similar protective jackets is allowed.
  • Leg protection: FIE fencing trousers with 350N (or a similar leg protection). Additional protection parts attached on the fencing trousers are allowed as long as they do not endanger the opponent. If short trousers (“3/4 Hosen”) are used, the lower legs have to be covered completely by fencing socks (or equal). Knees and lower legs must be protected by additional personal protective gear. A lateral knee protection and an ankle protection are recommended.
  • Hand protection: in case of a crossguard-only equipped sabre: gloves must be made of solid material and must be reinforced at the back of the hands, the fingers and especially at the thumbs (a hard material is recommended). In addition reinforced gauntlets must protect the entire wrist. For basket equipped sabres lighter hand protection can be allowed on competitor’s own risk.
  • Jock strap or chest protector: For male fencers a common jock strap (like the ones used in fencing or boxing) and for female fencers a common chest protector (like the ones used in fencing or boxing) is required.
  • Elbow protector on the sabre holding arm’s elbow has to be equipped. If the fencer may use both arms (changing the weapon holding hand during the fight) it’s necessary for both elbows.

Competition zone

Competition zones in different sizes are possible depending on the location. The outer zone always has to have the defined size (see the following section). If there are several competition zones in a tournament, the zones must have identical sizes. The competition zone in minimum size is defined as:

  • Competition zone: The competition zone is a square with 8 x 8 m. it is limited by a surrounding outline.
  • Outer zone: The outer zone is a 1 m wide strip within the outline. It is delimited by a warningline.
  • Set-up line: The set-up points are two opposing points in the corner of the warning-line. In competition zone with a size of more than 10 x 10 m the set-up points are two opposing points in the middle of the warning line. Each set-up point is marked by a 50 cm long set-up line, that covers the warning line.

The maximum size of the competition zone is 14 x 14 m.

Stepping over the outline during competition is not allowed. Stepping over is considered, when at least one foot, one hand or any other part of the body touches the ground outside of the outline. The outline itself is part of the competition zone. In a 3 m wide area outside of the outline no audience or other 3/7 persons (except tournament staff) is allowed. This zone is reserved for referees, assistant referees, other tournament officials, fencers in preparation and the support team.

Scoring a point

The tip of the blade must touch the opponent in the direction of the pressure and that pressure must clearly destabilise the opponent’s body part that was hit. If the tip does not touch in direction of the pressure or if the opponent is not clearly affected, the thrust is invalid. The decision whether a hit scores or not is made by the referee. If there are any doubts to the referee whether a hit scores or not, it does not score. To grant the most uniform evaluation, tournament management has to instruct referees by demonstration in advance.

  1. 1. If a fencer scores a valid hit (see list of valid scores), he will be awarded with
    1.  1 point for a leg or an arm
    2. 2 points for the head or the body

Competition will be interrupted and continued from starting position.

2. If a fencer crosses the outline by his own fault, his opponent will be awarded with 1 point. Competition will be interrupted and continued from starting position.

3. If a fencer commits a misconduct that has to be punished with a penalty point (see following list), his opponent will be awarded with 1 point. Competition will be interrupted and continued from starting position.

Target zone

The whole fencers body as well as the surface of his protective gear is defined as target zone. Excluded are the hands up to the wrists and the feet up to the ankles.

Valid scores

  1. Hit with the blade (strike): If a fencer hits the opponent with the edge of the blade, this counts as a hit. To score, the following conditions must be met:
    •  The edged weapon has to hit with its edge. If the weapon hits with the flat or tilted, the hit is invalid. Since a sabre has a true and a (shorter) false edge, both edges can deliver valid points! In case of a false edge hit/cut it needs to be announced by the Referee. False edge hits/cuts need to be registered in addition but they count the same point(s) as normal hits/cuts.
    • On the haw the tip (“Ort”) has to be moved over a minimum distance of 30 cm (twice a handle length) before the blade touches the opponent. Otherwise the hit is invalid.
  2. Thrusting: If a fencer thrusts the opponent with the tip of his weapon, this counts as a hit. To score the blade must bend visibly.
  3. Cutting with the edge: if a fencer slides over or applies pressure on the opponents target zone with the edge of his edged weapon, this counts as a cut. To score, the following conditions must be met:
    • One of the two edges of the blade must touch the target in the direction of the pressure and must slide across the target zone for at least 15 cm (1 handle length). If the blade does not touch with its edge (flat or tilted) or slides less than 20 cm across the target zone, the cut is invalid.
    •  The blade must touch the opponent with one of its edges and in the direction of the pressure and that pressure must clearly destabilise the opponent’s body part that was hit. If the edge does not touch in direction of the pressure or if the opponent is not clearly affected, the cut is invalid.

4. Hitting with the pommel is allowed: the sticke must hit the opponents head at the gird of fencing mask. If the strike hits the opponent body, arms or legs or the head but not the fencing mast, the stricke is invalid and fined. The stricke must cover a distance of at least 15 cm before the impackt. If the pommel touches the fencing mask before it has moved t least 15 cm, the stricke is invalid.

5. Wrestling is NOT ALLOWED!

6. The weapon holding arm of the opponent may be grabbed and fixed. It’s not allowed to take the weapon out of the opponent’s hand using the non-weaponed hand. It does not score points and the fencer will be warned.

7. Passing outline: If a fencer steps across the outline his opponent will be awarded with 1 point. Remember that wrestling, pushing, carrying the opponent is not considered as a gentleman-like behavior and as such is not allowed.

8. Losing the weapon respectively disarming: If a fencer loses his main weapon (because of a disarming or because of an unhandiness) during the other fencer is still holding his one, this counts as a point for the opponent. Disarming may happen by fencing and not by wrestling, taking the opponent’s weapon with the not weaponed hand is not allowed (while fixing and holding it is allowed, see pont 6 above).

9. Parrying a hit or cut that targets the body or the head by the non weaponed hand is not considered as a gentleman-like behavior and as such is not allowed. Such a hit/cut/thrust is to be scored as if the blade had reached the originally targeted area and the fencer making the invalid parry should be warned.

The decision whether touching the opponent with the sword counts as a valid hit or not is due to the referee (see above). General decisions made by the referee may be contested to tournament management. Factual decisions cannot be contested. Contesting factual decisions will be considered criticism and will be penalised by a warning.

Double hit and afterblow

The first fencer who scores a valid blow will be awarded with a point. If both fencers simultaneously (at the same time) score a valid hit, it is considered a double hit and no point will be assigned. Every double hit has to be documented in competition report. “INDES“ is defined as „within ONE fencing tempo” Fencers shall hit without being hit.

If the second hit is delivered in the same tempo but clearly after the first hit, it is to be considered as an afterblow. Afterblow does not score point but is neither to be counted as a double.

If the amount of double hits per fight is higher than the amount of points scored by the winner of the bout, both fencers will be disqualified from the bout getting zero points. In the elimination rounds this disqualifications means a elimination from the competition.

Competition modes

Two competition modes are defined: qualifying rounds and elimination rounds. The results of the qualifying rounds determine the starting field for the elimination rounds. Elimination rounds determine the tournament champion. The duration of qualification rounds is shorter than duration of elimination rounds. Also qualification rounds require fewer points to win. Both competition modes can be used optionally in a tournament.

General course of competition

  1. Fencers will be called by tournament management.
  2. Fencers have to take up position at the assigned competition area, equipped combat ready holding their fencing masks in their hands, with equal weapons/weapon combinations (sword/federsword vs. sword/federsword, sabre vs sabre, rapier vs rapier, rapier and daggers vs. rapier and dagger).
  3. The referee checks fencers, weapons, clothes and personal protective gear.
  4. Fencers move to the assigned starting points.
  5. Fencers greet their opponent, the referee and the audience. Any form of reasonable greeting (salutation, bow and so on) is allowed. Afterwards fencers put on their fencing masks.
  6. The referee commands the beginning of the fight (“Los!”). From now on, fencers try to hit and score.
  7. The competition time for qualification rounds and elimination rounds is defined differently.
  8. If a fencer scores a valid hit or if the referee has to intervene otherwise, the referee stops the fight by a loud and clear command (“Halt!”). Both fencers interrupt their actions and freeze immediately. If a valid hit was clearly recognisable, the referee will say so. Afterwards fencers take up positions at the starting point. Competition time is stopped during the interruption of the fight.
  9. Every fencer has the right to call for an interruption (in case of injury, broken weapon or if the personal protective gear gets out of place). To call for an interruption the fencer raises a hand. Both fencers interrupt their actions and freeze immediately. Competition time is stopped during repair or the like. In case of injury the injured fencer may request a 10 minutes recreational break.
  10. If the competition time of a round expires, the referee stops the fight with a loud and clear command (“Halt!”). Fencers may now leave the competition zone. After break fencers take up positions at the starting points again.
  11. The referee gives the command to continue the fight and competition continues.
  12. The end of a fight is defined differently for qualification and elimination rounds. The referee gives the command to end the fight. Both fencers interrupt their actions, freeze immediately and take up positions at the starting points.
  13. The winner of a bout is defined by the referee. Winning conditions for qualification and elimination rounds are different.
  14. Fencers salute each other with a fair gesture by a handshake or another similar salute. Afterwards fencers leave the competition zone.
  15. The referee reports the results to the tournament management.

Qualification rounds

All fencers will be separated in groups by chance (or according to the setting of the ranking list). Every fencer fights against every fencer within his group. Then there will be an evaluation including all fencers of all groups.

  1. Earned points divided by the number of fights;
  2. In case of a tie: achieved hits minus received hits.

Competition time shall not exceed 3 minutes.

The fight is over:

  1. If one fencer scores 5 valid hits or
  2. After the first round if score is unequal or
  3. After the expiration of the extension, if there was a tie in the first round

The winner of a fight is defined by the referee as follows:

  1. The fencer who scores 5 valid hits first wins.
  2. If the first round is over, the fencer with the higher score wins.
  3. If there is a tie after the first round, an advantage will be drawn. After a 1 minute overtime the fencer who scores the next hit wins.
  4. If none of the fencers can score a hit during the overtime, the fencer with the drawn advantage wins.

Elimination rounds

There is a knockout-system with 16 fencers. The fencers are set according to their final rank in the qualification rounds: first one against last one, second one against next to last one etc. The final rank of a fencer in the tournament is the result of his highest achieved round. The winner of the final counts separately. In case of a tie (drop out in the same round) the result of the qualification round will be considered.

Competition shall not exceed 3 rounds with a competition time of 3 minutes per round (in addition to a possible 1 minute extension). Breaks between the rounds last 1 minute each.

The fight is over:

  • If a fencer scores 15 valid hits or
  • After the third round, the fencer with the higher score wins or
  • After the expiration of the extension, if there was a tie in the third round

The winner of a fight is defined by the referee as follows:

  • The fencer who scores 15 valid hits first wins.
  • If the third round is over, the fencer with the higher score wins.
  • If there is a tie after the first round, an advantage will be drawn. After a 1 minute overtime the fencer who scores the next hit wins.
  • If non of the fencers can score a hit during the overtime, the fencer with the drawn advantage wins.

The winner of the tournament will be awarded as the „Ace of the Sabre”.

The fencer who has delivered the most points with the false edge (pls see Valid scores / 1.) – independently of the fact who actually wins the tournament – will be awarded as „The False Edge Queen/King of the Sabre”.

Fairplay Award: all competitors get 3 coins at the beginning of the tournament. Every participant should give these coins to those other participants who (s)he finds the best ones in style, using clear techniques and providing a high level of knightly behavior toward other competitors and judges. The participant collecting the most coins will be awarded as „Lady/Knight of the Sabre

In reasonable exceptional cases the tournament management is allowed to adapt the competition time and/or the necessary amount of hits in an adequate framework. The tournament management must inform the participating fencers as soon as possible about these changes.

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