Longsword Tournament


General rules (Longsword)

Protection gear:

You are required to wear a mask + back of the head protection, a gullet (throat protector; may be incorporated in your fencing jacket) and gloves.

  • Groin cups, standard cloth fencing jackets, elbow protectors etc. are not obligatory, but may be used.
  • Heavy protection gear like hockey gear, chainmail, gambeson with plates etc. is not allowed
  • The judge may decide protection gear to be inappropriate (i.e. to flimsy, too heavy or potentially dangerous for the opponent). In that case, the indicated equipment must be exchanged for something appropriate.

Weapon simulators:

Only steel Feder swords are accepted.

  • Both contestants should use Feder swords with similar spring and are encouraged to check their opponent’s weapons before the fight.
  • An extremely hard and unyielding Feder may be deemed unacceptable by the judge. In that case, a replacement Feder can be borrowed from the reception desk.
  • If any one contestant does not own a Feder, he or she may borrow one from the reception desk.

What counts as a point:

  • A hit can be a blow, a thrust or a cut.
  • Grappling/wrestling is allowed; a point can be awarded for an effective throw. A good, clean throw can also be counted as a “perfect hit” in later rounds (see below). For being awarded a point for a throw it is necessary to either a) stay upright yourself, or b) end up in a in a dominant position on the ground. BUT:

What doesn’t count:

  • No grappling on the ground, no joint locks, no punching! The head judge will call a break if both contestants are on the ground and neither clearly is in a dominant position.
  • Kicks are not allowed. Punches are allowed, but will not count as a point; they can only be used to gain a tactical advantage.

Also keep in mind:

  • The head judge is entitled to give a warning for inactiveness, and, if necessary, give a penalty (i.e. awarding the opponent a point)
  • The head judge’s decisions are final and not to be discussed.
  • Opponents have the opportunity to confess hits, even if the judge did not count them. It is up to the head judge to decide whether to award a point in such a case.

If you want to get thrown out of the tournament:

  • • Unsportsmanlike behavior will lead to immediate disqualification. That is for instance:
    • trash talk
    • insulting the opponent, the judges or the audience
    • brutality
    • continuing to fight after the “BREAK” (STOP) call of the judges
    • arguing with the judge after warning

Elimination Rounds (First Round):

Elimination rounds start as soon as pairings have been decided on (at the very latest Friday 12:00). There will be a poster with the pairings on display between Hall 1 and Hall 2, so please keep an eye out!

The Elimination Rounds are not moderated! Participants are required to find their opponents, a judge, and setting up the fight on their own. Please write the winner’s name legibly in the appropriate field for the next pairing, directly on the poster.

Duration: 1 pass

Conditions for winning: First to score 3 points (1x head or 1x body or 3x arms/hands/legs) wins. A break is called after each hit. Double hits count for both contestants in this round – a double hit to the head or body therefore means both fighters get eliminated!

 

Second Round / up to Semi-Finals:

These rounds are not moderated either: Participants are required to find their opponents, judges, and setting up the fight on their own. Please write the winner’s name legibly in the appropriate field for the next pairing, directly on the poster.

Duration: 4 passes

  • A pass lasts until a hit or a double hit, or if the head judge calls a break.
  • A hit in the first pass counts 2 points, any hit afterwards counts one point, double hits count 0 points.
  • If there is no decision after 4 passes (2:2 or 1:1 or 0:0), the fight continues until the next clean hit (no double) will decide the fight.

Conditions for winning: The contestant who has scored more points by the end of the 4th pass wins.

Judges: You will need THREE judges and a smartphone etc. to record the fight! A scorekeeper is not required, but may be a good idea.

  • Anybody can be asked to be judge.
  • The three judges will consist of two side judges and one head judge wearing an extremely silly hat (get one at the reception desk!).
  • Only the head judge can interrupt a fight and/or call a hit, the side judges are there to help him do his job.
  • If the decision is not clear, the judges AND THE JUDGES ALONE! are allowed to watch the recorded fight.

Semifinals:

Duration: The fight continues until a hit is called. Longest duration of the fight: 2 x 3 min. The time will be stopped at every break.

Conditions for winning: Being 5 points in the lead or, if neither contestant can score 5 points more than his opponent, the one who has scored more points after 6 min.

  • Each hit scores one point.
  • A contestant can be declared winner regardless of time and score instantly if he manages to land a “perfect hit”.
    • This means:
      • good distance and “Zufechten”
      • clean and effective hit on a vital point with the edge or the Ort
      • proper retreat from the opponent (Abzug)
        • “Proper retreat” especially means not getting hit within ONE tempo (one step and one sword movement (thrust, cut) after one’s own hit.
  • Generally, double hits count as 0. However, the head judge may decide that one hit is more effective than the other one (e.g. hit in the head vs. scratch on the arm), and award one point to the more effective hit.

Judges: There will be FIVE judges, plus a timekeeper/score counter. The fight will be recorded.

  • The five judges will consist of 4 corner judges and one head judge, wearing an extremely silly hat.
  • Only the head judge can interrupt a fight and/or count a hit, the corner judges are only providing assistance.
  • The judges will be nominated by Dreynschlag.
  • If the decision is not clear, the judges AND THE JUDGES ALONE! are allowed to watch the recorded fight.

Finals:

Duration: 9 min (three 3 minute rounds). The time will be stopped at every break!

Conditions for winning: Being 5 points in the lead or, if neither contestant can score 5 points more than his opponent, the one who has scored more points after 9 min.

  • Each hit scores 1 point.
  • A fighter can be declared the winner regardless of time and score instantly when he manages to land a “perfect technique” (see above, rules for Semi-Finals)
  • Generally, double hits count as 0. However, the head judge may decide that one hit is more effective than the other one (e.g. hit in the head vs. scratch on the arm), and award one point to the more effective hit.
  • Each contestant has the right to demand a video control ONCE in the final!

Judges: There will be FIVE judges, plus a timekeeper/score counter. The fight will be recorded.

  • The five judges will consist of 4 corner judges and one head judge, wearing an extremely silly hat.
  • Only the head judge can interrupt a fight and/or count a hit, the corner judges are only providing assistance.
  • The judges will be nominated by Dreynschlag.
  • If the decision is not clear, the judges AND THE JUDGES ALONE! are allowed to watch the recorded fight.